Creative Industries Initiative For Africa (CIIFA) and the Creative Talent Foundation presents

The Music Business
Academy for Africa 2024

A platform dedicated to training and developing an informed and
empowered workforce for Africa’s Entertainment Industry

REGISTRATION FOR 2024 CLOSES IN

Days
Hours
Minutes
Seconds

AUG 1, 2024 - SEP 30,2024

SUPPORTED BY

The MBA For Africa curriculum has been developed in collaboration with
Prof. Carlos Chrinos of the NYU Music Business Programme.

Module One

Introduction to Music
Business in Africa

September 7th - September 15th

Class 1: African Music Industry History

Learning Outcomes

  1. Learn about opportunities that attracted majors to Africa in the 70s and 80s.
  2. Understand elements that led to the growth of the music industry in the 90s and 2000s.
  3. Understand the roles of current stakeholders in the future of the African Music industry. 

Class 2: Music and The African Economy

Learning Outcomes

  1. Understanding how other sectors of the economy interact with the music and creative industries.
  2. Gain knowledge of challenges hindering the growth of the music industry in Africa.
  3. Identifying opportunities for growth and development in Africa’s music industry.

Class 3: Entrepreneurship in the Music Industry

Learning Outcomes

  1. Understanding of company structure and starting a company.
  2. Identifying core roles needed in a company in the short and long term.

Class 4: Finance Basics for Music Business

Learning Outcomes

  1. Understanding basic bookkeeping.
  2. Basic understanding of resource management (financial, human).
  3. Knowledge of tax management basics for Africa.

Module Two

Industries of the Music Business

A Dr. Carlos Chirinos Module

September 21st - September 29th

Class 1: The Publishing Industry (Royalty Collection and Distribution)

Learning Outcomes

  1. Knowledge of the difference between Composition and Sound recording. 
  2. Role of publishers, PRO’s and composers. 
  3. Royalty collection for Performance rights: TV, Radio, Online.

Class 2: The Recording Industry

Learning Outcomes

  1. Master Recordings 
  2. Labels promotional strategies: singles, albums, collaborations.
  3. Digital distribution of sound recordings.

Class 3: The Live Music Industry

Learning Outcomes

  1. Learn about concert promoters, agents and venues
  2. Understand concert production essentials (live music contracts)
  3. Learn about Logistics, ticket selling revenue, securing an international agent, starting a booking agency.

Class 4: The Interactive Industry (Syncs, Placements and Opportunities in the Digital Industry)

Learning Outcomes

  1. The basics of synchronization to film and TV, commercials etc.
  2. Digital interactive: video games, VR,AR

Module Three

Management and A&R/ Music Development

October 5th - October 20th

Class 1: Artist Management

Learning Outcomes

  1. Understanding of the roles of managers and management.
  2. Understanding of the skills and traits required for talent management.
  3. Learn about conflict of interests and how they can adversely affect the artist-manager relationship.
  4. Introduction to contracts for managers.

Class 2: Tools and Platforms for Recording Artists

Learning Outcomes

  1. Understanding revenue generating processes and mechanics on music platforms based on region and other factors.

Class 3: Managers and A&Rs as Stakeholders in Talent Development

Learning Outcomes

  1. Understanding the role of an A&R.
  2. Ability to highlight revenue opportunities for A&R practitioners in the industry.
  3. Knowledge of the A&R process and players involved. 

Class 4: Talent Discovery, Assessment and Development

Learning Outcomes

  1. Understanding of the artist development process.
  2. Learning how to assess discovered talent.
  3. The Artist’s Life Cycle.

Class 5: Artist Planning

Learning Outcomes

  1. Knowledge of elements in an artist’s plan and business plan.
  2. Marketing activities for each stage of the artist’s growth using the Artist life cycle.

Class 6: Artistic Identity and Establishing a Core Audience

Learning Outcomes

  1. Identify important elements of audience and fan engagement for conversions.
  2. Knowledge about how to create an identity for the talent.
  3. How to use social media and existing digital platforms to establish a core audience.

Module Four

Intellectual Property and Contracts

October 26th - November 9th

Class 1: Tools for Composers

Learning Outcomes

  1. Learn about platforms used for revenue collection for composers. 
  2. Learn about how to work with publishers and PROs/CMOs as a songwriter.

Class 2: Copyrights

Learning Outcomes

  1. Learn how to protect copyright in Africa.
  2. Understanding the role of rights owners in the governance of CMOs and PROs. 
  3. Knowledge of revenue streams in sound recording and composition.

Class 3: Music Industry Contracts I (Management and Label Contracts)

Learning Outcomes

  1. Understanding the role of Management and Managers.
  2. Learning to propose managerial advice for artists.
  3. Defining and differentiating the roles of managers and labels using contracts.

Class 4: Music Industry Contracts II (Endorsements, Performances, Sponsorships)

Learning Outcomes

  1. Understanding contract terms and clauses, their meanings and consequences of defaulting. 
  2. Learning contract drafting and negotiation.

Class 5: IP Valuation (Trademarks, Patents, Monetising IP)

Learning Outcomes

  1. Understanding of how the industry protects and monitises IP. 
  2. Knowledge of considerations that shape IP laws.

Module Five

Music Production 101

November 16 - November 23

OPTIONAL

Class 1: Music Creation (Writing and Production) 101

Learning Outcomes

  1. Learn about useful tools for writing and producing music. 
  2. Learn about the processes involved in songwriting & structuring a song.
  3. Learn the importance of split sheets for composers. 
  4. Revenue streams for composers.

Class 2: Music Recording 101

Learning Outcomes

  1. Learn about recording basics and practices for recording artists.
  2. Recording Etiquette.

Class 3: Mixing and Mastering in Music 101

Learning Outcomes

  1. Learn how to record and send music for mixing and mastering.
  2. The difference between Mixing and Mastering and the importance of each of them.
  3. How to find and work with the right mixing and mastering engineer for you.
  4. Mixing and Mastering for streaming and for performances.

Module Six

Branding & Marketing in the Music Business

November 30th - December 8th

Class 1: Music Distribution

Learning Outcomes

  1. Learn about local and international platforms.
  2. Music planing and Music submission for artists
  3. The importance and functions of Music Aggregators and DIY platforms.

Class 2: Music and Brand Marketing

Learning Outcomes

  1. Building an Artist brand.
  2. Learn about Public relations and its importance
  3. Understanding the basics of music marketing and relevant marketing concepts.
  4. Understanding the role of decision making in music marketing.

Class 3: Music Marketing Strategy

Learning Outcomes

  1. Learn how to develop marketing objectives for artist’s music and brand
  2. Learn how to evaluate marketing projects in line with strategic or business plan.

Class 4: Social Media and Digital Marketing
(Music Ally Class)

Learning Outcomes

  1. Understanding how to use social media as a marketing tool.
  2. Data Collection through social media.
  3. The importance and practical use of Digital Marketing (Social Media Ads, Email Marketing, Newsletters) in Music and Brand Marketing.

Break Period

16th December - 18 January

Module Seven

Monetising Music

08 October - 15 October

Class 1: Tools for Composers

Learning Outcomes

  1. Learn about useful tools for writing and producing music
  2. Learn about platforms used for revenue collection for composers
  3. Learn about how to work with publishers and PROs/CMOs

Class 2: Tools and Platforms for Recording Artists

Learning Outcomes

  1. Understanding revenue generating processes and mechanics on music platforms based on regions and other factors

Class 3: Music Distribution

Learning Outcomes

  1. Learn about local and international platforms
  2. Music planning and Music submission for artists
  3. Music aggregators and DIY platforms

Module Seven

Events and Touring in Africa

18th January - January 26th

Class 1: Event Planning and Management

Learning Outcomes

  1. Demonstrate ability to design and plan events. 
  2. Define factors contributing to a successful show.
  3. Identity and avoid factors that contribute to unsuccessful events.

Class 2: Live Events practice

Learning Outcomes

  1. Understanding of Management events (Operations, Bookings, Promotions Agency
  2. Produce a real life event.
  3. Learning how to budget for and pitch events.

Class 3: Touring in Africa

Learning Outcomes

  1. Identify challenge and opportunities concerning touring in Africa
  2. Understand of Investment opportunities concerning touring in Africa
  3. Identifying investment challenges and solutions.

Class 4: Revenue Streams in Touring

Learning Outcomes

  1. Understanding of merchandising and cross-marketing using event
  2. Fan clubs and fun engagement through Live events.

Module Eight

Project Management in the Creative Industry

1st February - February 9th

Class 1: Project Management Foundations for Creatives and Defining Project Success & Scope

Learning Outcomes

  1. Understanding project management fundamentals
  2. Understanding the difference between traditional and creative project management
  3. Overview of the creative industry landscape
  4. Identifying stakeholders and managing client expectations
  5. Developing creative briefs and SMART goals
  6. Creating realistic and achievable project scopes
  7. Risk assessment and mitigation in creative projects

Class 2: Building Timelines and Budgets & Agile Methodologies for Creative Teams

Learning Outcomes

  1. Breaking down creative work into manageable tasks
  2. Accurate work estimation for creative teams
  3. Building a project budget with both hard and soft costs
  4. Using project management tools (Gantt charts, Kanban boards, etc.)
  5. Benefits of Agile in creative projects
  6. Adapting Scrum and Kanban to creative workflows
  7. Managing iterations and handling changing scope

Class 3: Collaboration, Team Leadership, Monitoring, Feedback, and Project Refinement

Learning Outcomes

  1. Developing clear communication strategies within creative teams
  2. Motivating and managing creative talent
  3. Resolving conflicts and fostering productive collaboration
  4. Setting project KPIs to measure progress
  5. Gathering and utilising client feedback
  6. Adapting the project plan based on data
  7. The art of the pivot: knowing when to make adjustments

Class 4: Project Completion and Post-Project Analysis

Learning Outcomes

  1. Effective project handoff and documentation
  2. Conducting retrospectives to optimise future projects
  3. Building strong client relationships for repeat business
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